

Unit: Responsive Lighting
The responsive lighting unit challenge was to prototype a lighting scheme which could animate the area and bring a playful approach to alleviating issues of safety at night, which unfortunately for the team coincided with the summer solstice.


Unit: Occupation
Bairds Brae creates a unique opportunity to revisit some of the fundamental contextual principles
of human settlement as a means of creating community and ultimately public space.


Unit: Alternate Reality
On Bairds Brae there formerly stood a large cinema – a place where people would come and be transported, through film, to numerous other parallel worlds. Traces of this cinema are now almost completely erased and overgrown. Could the site be reimagined as a place where people can find these alternate realities?


Unit: Context
Baird’s Brae is a site that has undergone an amazing transformation from dense urban block to ‘re-wilded’ woodland. What is special and particular within this site and how can architecture simultaneously make this legible whilst enabling an entirely new occupation of this place?


Unit: Connection
Exploring the concerns around connectivity in Bairds Brae and how to mobilise action to communicate the island’s potential as a social space.


Test Unit 2017 – Occupying The Post-industrial City
Like many cities, Glasgow has a wealth of vacant buildings and sites following industrial decline. As demand for space changes, we need to explore processes that are less capital intensive and quicker to respond to people and change. Test Unit 2017 was designed to explore these issues of Post-Industrial buildings through a live case study; […]


Test Unit 2016 – Bairds Brae
Test Unit 2016 delivered a week-long intensive art, design and architecture summer school and events programme, that saw 25 cross-disciplinary participants come together and over the course of a week transform a vacant and derelict site in north Glasgow into a public space. The ambitions of the project were to prototype ideas in public space, […]